|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Mastering the Wild
/
Trophies and Treasures
Selling Trophies
Source
Ultimate Wilderness pg. 163
Once a trophy is created, it can be kept or sold. Generally, a trophy can be sold to any merchant for its full value, as if it were an art object, but at the GM’s discretion, certain trophies may require the PC to seek out black markets or specialized merchants to receive the full price. In some societies, selling certain trophies may be illegal or have other ramifications.
A trophy’s value is determined by the CR of the creature from which it was harvested, as indicated on the following table. For all purposes related to harvesting trophies, the CR refers to a creature’s CR without any class levels (a CR 10
troll
oracle would still count as a CR 5 source for any trophies it yields). Note that the value for bounties for defeating specific creatures should not be governed by these rules but should instead be determined by the GM as appropriate for the adventure. Creatures that do not have racial Hit Dice and whose CR is defined by class level generally do not provide valuable components for trophies.
Table 4-9: Trophy Value by CR
CR
Value
1
50 gp
2
100 gp
3
150 gp
4
200 gp
5
300 gp
6
400 gp
7
500 gp
8
650 gp
9
850 gp
10
1,000 gp
11
1,400 gp
12
1,800 gp
13
2,300 gp
14
3,000 gp
15
3,900 gp
16
5,000 gp
17
6,400 gp
18
8,000 gp
19
10,500 gp
20
13,000 gp