|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Horror Rules
/
Horror Characters
/
Curses
Curse Templates
Source
Horror Adventures pg. 143
Some curses function in an unusual fashion compared to others. The following section presents several templates that can be applied to any curse to represent variants of that curse. These templates function similarly to templates that can be applied to creatures, and you could potentially apply several templates to the same curse to create a truly horrifying effect.
Contagious Curse
Effect
In addition to the curse’s normal effect, the curse is transmissible to other creatures by a particular means. This could be similar to transmission methods for a disease, or it could be something more esoteric, such as by song or love.
Cure
The accursed creature’s attempts to remove its own curse with magic automatically fail, though other creatures can do so as normal. Whatever its other means of transmission, a creature attempting to cure the original creature’s curse with magic is automatically exposed to the curse and must succeed at a saving throw to avoid being afflicted by it.
Death Curse
Effect
A death curse usually occurs upon the deaths of
linnorms
, some fey, or hags, but other creatures can also curse their killers. The save DC is equal to 10 + 1/2 the creature’s Hit Dice + the creature’s Charisma modifier, rather than the curse’s normal DC. A death curse’s effect is the same as the original curse, and the effect tends to vary based on the cursing creature’s HD.
Cure
In addition to the standard cures, the first time that the creature who placed the death curse returns to life, the accursed creature receives a new saving throw to break the curse. If the accursed contributes to this resurrection, she receives a +4 bonus on this saving throw.
HD
Death Curse
1–5
Minor haunting
or
weeping wound
6–10
Bestow curse
,
major haunting
, or
tormenting visions
11–15
Doom of the hunted
,
shattered self
, or
unluck
16–20
Greater doom of the hunted
or
sealed fate
Generational Curse
Effect
In addition to cursing the original target creature, this curse continues to curse the target’s children, and their children, and so on across multiple generations. It is possible it might carry on only to certain children (such as daughters or firstborn children).
Cure
Generational curses can usually be cured only by special means, though the extinction of a family line also is able to end its threat. Even if
remove curse
can cure the curse on an individual target, it doesn’t stop the generational curse from affecting future generations, which must deal with the curse in their own manner.