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GM Screen
Skills in Conflict
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Bluff
Other Uses of Bluff
Source
Ultimate Intrigue pg. 184
In addition to being used for lying, the Bluff skill has several other uses defined in the rules.
Creating a Diversion
: You can attempt a Bluff check to create a diversion to allow you to use Stealth, even a misdirection as simple as saying, “What’s that behind you?” In the
Core Rulebook
, this usage is only mentioned off-handedly in the Stealth skill description, with no reference to its action type. Creating a distraction is a standard action.
Secret Messages and Intrigue
: Don’t underestimate the benefit of using Bluff to send messages through innuendo. Since the DC to send a message is static (15 or 20 depending on the message’s complexity), you can quickly reach the point that the message itself is reliable, and thus the only risk is being intercepted, which would have happened anyway if you didn’t make the attempt.
Surprise
: Not every surprise round begins with an ambush from unseen assailants. If a character or several characters unexpectedly attack in the midst of a conversation or other normal activity, their victims might be surprised. To determine if a victim is surprised, he should attempt a Sense Motive check opposed by the assailant’s Bluff check rather than a Perception opposed by the assailant’s Stealth check. This is also a good way to adjudicate several abilities, including several vigilante talents that trigger when the target thinks the vigilante is an ally.
Maintaining a Disguise
: When maintaining a disguise, the Bluff skill isn’t necessary to correctly portray things such as mannerisms or facial expressions, but it will almost certainly come up when the disguised character makes statements in his assumed persona as he talks about events he didn’t actually experience. Of course, a well-prepared character has thoroughly researched his disguise, so he is unlikely to take any penalties to his Bluff attempts.