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GM Screen
Mastering Intrigue
/
Verbal Duels
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Dueling with Words
Ending a Duel
Source
Ultimate Intrigue pg. 181
At the end of any exchange, either duelist can call to end the duel, and set the terms for ending the duel. When they do this, it can be considered a tie if both sides agree, or one side can call for the other to concede. A verbal duel ends immediately if one duelist’s determination is reduced to 0 or lower. In these cases, the other duelist wins. In either case where there is a victor, the victorious duelist achieves some social advantage from his success, usually defined by the scene of the verbal duel. A victory or a defeat in a verbal duel might also lead to unexpected complications. For instance, a duelist may enter a verbal duel with her rival, a corrupt advisor. After succeeding, she may not only convince the duke that his advisor was plotting behind his back, but also inadvertently catch the eye of the duchess, who invites her to a secret tryst.