Rules Index | GM Screen


Mastering Intrigue / Spells of Intrigue / Example of Intrigue Spells

Vision

Source Ultimate Intrigue pg. 163
The GM writes a descriptive vision for Ezren.

Flames engulf everything around you. You’re in a simple wooden hut that looks out over a swamp onto a great cypress tree in the distance. You see two silhouettes outside, and the front door seems barricaded. Your vision blurs from the smoke and moves violently toward that entrance, as if you were attempting to smash it down—a futile effort. At the edges of your vision, you see countless objects bursting into flames, and you can barely make out strange spices, straw dolls, and what appears to be an eyeball in a bowl of water. Then there is nothing but flame. Your view shifts toward the floor, as your charred hand, with long fingernails, bashes over and over against the floor of the hut. But the effort was too late, and your hand stops moving, as the inferno rises once more, consuming everything.

You shake yourself from the vision and find yourself fatigued, your breathing and heart rate still elevated from the horrible desperation of the burning hut.


Interpretation: The true source of the arsons, when it comes down to it, is the original killing of the coven leader, who became a witchfire. The vision provides numerous clues to some of the elements of the story, but the most striking one might be the distinctive great cypress tree. With some further research, Ezren might be able to locate it, allowing him to find the hut’s remains, which are also near the cave where the witchfire placed the door to her new demesne.