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GM Screen
Occult Rules
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Running an Occult Game
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Occult Themes
Fear and Reverence of the Unknown
Source
Occult Adventures pg. 221
The Mysteries within Mysteries and Unseen Realms elements emphasize the feeling of otherworldly awe that the occult inspires by showing how the everyday world reacts to eerie phenomena. In occult adventures, ordinary people tend to fear unknown circumstances over which they have little control. Rumor and superstition only exacerbate their distress, and a frightened populace can swiftly resort to extreme measures, including holy inquisitions and witch hunts, in order to regain some assurance of security, no matter how short-lived it be.
As a result of societal paranoia, the occult might be a forbidden art for the characters, and one that they must keep secret. Adventures might involve finding and communicating with other occult initiates by signals, tokens, or a specialized cant, while the adventurers bravely fight a shadow war on behalf of a world that shuns them.
As another take on this theme, the common crowd could develop a worshipful fascination toward people or entities skilled in the occult arts, consulting them for knowledge of the future or employing their psychic talents to quickly learn what ordinary folk cannot normally see or know. On the other hand, twisted individuals who wield occult power often attract lackeys and slaves willing to serve the dark arts, and the ranks of wicked cults teem with dangerous, unscrupulous predators enraptured by their charismatic cult leaders.