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Occult Rules / Running an Occult Game / Occult Themes

Into the Great Beyond

Source Occult Adventures pg. 221
GMs who explore the Power and Price of Knowledge and Unseen Realms elements will eventually reveal the presence of parallel realities to this Material Plane. Rather than venturing outward to distant lands, your occult adventurers might turn their focus inward to the strange realms of thoughts, dreams, spirits, and the soul.

When planning adventures along this theme, think about ways the characters can probe the realities before their eyes on a deeper level. For instance, as they investigate mysteries, you may want to occasionally provide ways for them to explore the Transitive Planes, and even the Outer Planes, to discover clues.

A mindscape is typically a surreal puzzle environment where the characters accomplish their tasks by navigating the mindscape and deceiving or satisfying the controlling mind, overcoming its defenses, unlocking its doors, and learning the secrets buried deep within.

GMs should be prepared to adjudicate scenes where the characters project themselves into nonphysical realms. Adventures along this theme might find the characters entering the twisted mindscape of an insane or possessed victim, or they might enter the mindscape of an enemy to steal hidden knowledge or implant subconscious suggestions.