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Occult Elements
Fates Worse Than Death
Source
Occult Adventures pg. 220
When death is final and unknown, it is as mysterious to living beings as it is terrifying. Characters accustomed to communicating with spirits, however, know that death is not the end. In fact, characters skilled in the occult might willingly wander the Ethereal Plane to quest, converse, and mingle among the bodiless spirits that reside there. In these games, characters usually have a pretty good idea of what fate awaits them, and what the final reward—or punishment—will be for their actions in life.
In occult adventures where characters can leave their bodies, travel in dreams, and project their forms onto the Astral Plane, the death of the physical body could come to hold less significance. Therefore, present the characters with fates worse than death. This might amount to a torturous “living” death, such as the eternal enslavement and torture of the soul or a debilitating madness that gradually renders a psychic creature mindless and insane. Since death in fantasy roleplaying games is typically either the end of a character’s story or a small inconvenience before resurrection, look for ways to offer an escape from death using occult characters’ knowledge of the spirit world—but at significant cost to their bodies, minds, or souls.