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Occult Rules / Psychic Duels

Concluding a Psychic Duel

Source Occult Adventures pg. 204
There are a number of ways a psychic duel can conclude and the combatants’ minds can return to their bodies (aside from the end of the instigate psychic duel spell that started the combat). The duel ends immediately if one of the combatants reaches 0 or fewer hit points or both combatants agree to end the psychic duel. Each combatant can make this agreement as a free action that can be taken even when it isn’t that combatant’s turn. Rarely, a spell or ability can allow combatants to leave a psychic duel. For instance, unlike most spells, mindscape door can be cast while in a psychic duel, allowing the caster to leave the mindscape and end the duel. Lastly, a creature adjacent to the body of a combatant can attempt to shake that creature out of its torpor as a standard action. Doing so is a melee touch attack that deals no damage but allows the combatant to attempt a new saving throw against the effect that started the psychic duel. If the check is successful, the mind of the roused creature returns to its body and the duel ends. A creature in a psychic duel can attempt no more than one additional save per round in this way.