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Occult Rules / Psychic Duels / Psychic Manifestations / Creating Psychic Manifestations

Defensive Manifestation (Action Type Varies)

Source Occult Adventures pg. 203
Defensive manifestations protect a combatant from her opponent’s manifestations. A combatant in a psychic duel can manifest the following defensive abilities.

Evasive Mind (1 or more MP; swift action): The combatant gains a +2 bonus on all saving throws and gains evasion for a number of rounds equal to the number of MP she spent to create this manifestation.

Hardened Mind (1 to 4 MP; swift action): For 1 round, the combatant’s Armor Class increases by an amount equal to the number of MP she spent to create this manifestation, and her touch AC increases by half that (minimum +0).

Thought Barrier (1 or more MP; swift action): A thought barrier reduces the damage dealt to the combatant by offensive manifestations and thought-form creatures by 5 points. This manifestation lasts for a number of rounds equal to the number of MP the combatant spent to create it.

Disruptive Counter (variable MP; immediate action): When the combatant’s opponent creates a manifestation, the combatant can spend a number of MP equal to that manifestation’s cost + 2 to counter that manifestation. When she does, any currently active thought-form creatures or defensive manifestations she has are dismissed.

Nimble Mind (2 MP; immediate action): When the combatant is attacked with an offensive manifestation that targets her touch AC, this ability changes it to target her full AC.

Psychic Redirect (1 MP; immediate action): When the combatant would take damage while she has a thoughtform creature active, she can use this ability to apply the damage to her thought-form creature instead. If the attack targets both the combatant and the thought-form creature, the thought-form creature takes the damage for both itself and the combatant and suffers any condition conferred by the attack, but the combatant suffers no effects.