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Pathfinder Unchained / Simple Monster Creation / Monster Creation Examples / Monster Examples

Ogre Mage

Source Pathfinder Unchained pg. 249
The ogre mage oni are devious shapeshifters who combine martial prowess with magical threats.
Array: The ogre mage’s consistent fallback strategy is its mighty greatsword, so it uses the combatant array. Since oni take many roles depending on the situation, the ogre mage has more high ability modifiers than usual. Since the ogre mage’s mind is stronger than its reflexes, it switches its Will and Reflex save bonuses.
Creature Type: As an outsider, the ogre mage gains darkvision and +2 on attack rolls and Fortitude saves.
Subtype: The ogre mage has two subtype grafts, and gains options from both of them. The oni subtype grants the change shape and regeneration options. The giant subtype grants low-light vision as well as Intimidate as a good skill.
Size: The ogre mage’s Large size gives it –1 to touch AC, +1 to flat-footed AC, +2 to CMB, and +1 to CMD.
Spells: The ogre mage took the secondary magic option twice, gaining a set of custom spells that assist with infiltration and combat. It receives darkness and invisibility at will as an additional bonus.
Options: The improved initiative option is included in the ogre mage’s statistics.
Skills: The ogre mage is more of a generalist than a specialist, able to handle a variety of situations equally well. Instead of one master skill and two good skills, the versatile ogre mage has five good skills beyond the two it receives from the giant subtype.
Damage: The ogre mage uses the low attack and damage values for its composite longbow.

Ogre Mage   CR/HD 8

Init +6; Perception +13 (darkvision 60 ft., low-light vision)
Size Large (10 ft.); Speed 40 ft., fly 60 ft. (good)

Defenses

AC 23 (touch 12, flat-footed 18); Fort +11, Ref +7, Will +9; CMD 27; SR 19; Concentration +12
hp 110; regeneration 5 (acid, fire)

Attacks

Melee greatsword (reach 10 ft.) +17/+12 (3d6+15/19–20)
Ranged composite longbow (range 110 ft.) +13/+8 (2d6+12/×3)
Attack Spell-Like Abilities (DC 13 + spell’s level) 1/day— charm monster, cone of cold, deep slumber
CMB +19

Statistics

Utility Spell-Like Abilities 1/day—gaseous form; at will—darkness, invisibility; constant—fly
Utility Options change shape (Small, Medium, or Large humanoid; alter self or giant form I)
Str +6, Dex +2, Con +6, Int +2, Wis +2, Cha +4; Bluff +13, Disguise +23, Intimidate +13, Sense Motive +13, Spellcraft +13, Use Magic Device +13
XP 4,800; LE outsider (giant, native, oni, shapechanger)