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GM Screen
Pathfinder Unchained
/
Simple Monster Creation
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Monster Creation Examples
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Monster Examples
Ogre Mage
Source
Pathfinder Unchained pg. 249
The
ogre mage
oni are devious shapeshifters who combine martial prowess with magical threats.
Array
: The ogre mage’s consistent fallback strategy is its mighty greatsword, so it uses the combatant array. Since oni take many roles depending on the situation, the ogre mage has more high ability modifiers than usual. Since the ogre mage’s mind is stronger than its reflexes, it switches its Will and Reflex save bonuses.
Creature Type
: As an outsider, the ogre mage gains darkvision and +2 on attack rolls and Fortitude saves.
Subtype
: The ogre mage has two subtype grafts, and gains options from both of them. The oni subtype grants the change shape and regeneration options. The giant subtype grants low-light vision as well as Intimidate as a good skill.
Size
: The ogre mage’s Large size gives it –1 to touch AC, +1 to flat-footed AC, +2 to CMB, and +1 to CMD.
Spells
: The ogre mage took the secondary magic option twice, gaining a set of custom spells that assist with infiltration and combat. It receives
darkness
and
invisibility
at will as an additional bonus.
Options
: The improved initiative option is included in the ogre mage’s statistics.
Skills
: The ogre mage is more of a generalist than a specialist, able to handle a variety of situations equally well. Instead of one master skill and two good skills, the versatile ogre mage has five good skills beyond the two it receives from the giant subtype.
Damage
: The ogre mage uses the low attack and damage values for its composite longbow.
Ogre Mage CR/HD 8
Init
+6; Perception +13 (darkvision 60 ft., low-light vision)
Size
Large (10 ft.);
Speed
40 ft., fly 60 ft. (good)
Defenses
AC
23 (touch 12, flat-footed 18);
Fort
+11,
Ref
+7,
Will
+9;
CMD
27;
SR
19;
Concentration
+12
hp
110;
regeneration
5 (acid, fire)
Attacks
Melee
greatsword (reach 10 ft.) +17/+12 (3d6+15/19–20)
Ranged
composite longbow (range 110 ft.) +13/+8 (2d6+12/×3)
Attack Spell-Like Abilities
(DC 13 + spell’s level) 1/day—
charm monster
,
cone of cold
,
deep slumber
CMB
+19
Statistics
Utility Spell-Like Abilities
1/day—
gaseous form
; at will—
darkness
,
invisibility
; constant—
fly
Utility Options
change shape (Small, Medium, or Large humanoid;
alter self
or
giant form I
)
Str
+6,
Dex
+2,
Con
+6,
Int
+2,
Wis
+2,
Cha
+4; Bluff +13, Disguise +23, Intimidate +13, Sense Motive +13, Spellcraft +13, Use Magic Device +13
XP
4,800; LE outsider (giant, native, oni, shapechanger)