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Pathfinder Unchained / Simple Monster Creation / Monster Creation Examples / Monster Examples

Satyr

Source Pathfinder Unchained pg. 247
With its unique pipes, the satyr requires a custom ability not included in the monster options.
Array: As a skillful social creature with a magical bent, the satyr uses the expert array with options to cover its magical abilities.
Creature Type: Because of the fey graft, the satyr gains low-light vision. It increases its Reflex from +3 to +5 and its Will +from +7 to +9. Its attack bonuses drop from +8 to +6. It has the elective adjustment that grants one additional master skill.
Spells: The satyr can channel magical effects through his pipes, so he gains his spells as spell-like abilities. These are chosen on a case-by-case basis instead of using a spell list.
Options: The satyr uses its one social option for persuasive, uses its any option for damage reduction, and has a bonus pipes ability. Pipes doesn’t have a corresponding monster option because it’s so specific to satyrs. It’s a custom ability based on the Bestiary satyr’s pipes, but simplified and using the standard ability DC for the satyr’s CR.
Skills: Due to being a fey with the expert array, the satyr has four master skills and two good skills.
Damage: Instead of having a dagger attack like the satyr in the Bestiary, this one uses only its horn attack in melee. The satyr’s ranged attacks use the low damage value (but the high attack value).

Satyr   CR/HD 4

Init +3; Perception +12 (low-light vision)
Size Medium; Speed 40 ft.

Defenses

AC 17 (touch 10, flat-footed 12); Fort +3, Ref +5, Will +9; CMD 18
hp 40; DR 5/cold iron

Attacks

Melee horns +6 (1d6+13)
Ranged shortbow (range 60 ft.) +6 (1d6+10/×3) Attack Spell-Like Abilities (DC 14 + spell’s level) 1/day—fear; at will—charm person, sleep, suggestion
Attack Options (DC 15) pipes; CMB +6

Statistics

Utility Options persuasive
Dex +3, Wis +1, Cha +4; Bluff +12, Diplomacy +9, Intimidate +9, Perform (wind) +12, Stealth +12
XP 1,200; CN fey

Special Abilities

Pipes (Su) A satyr can play haunting melodies on his panpipes to affect all creatures within a 60-foot radius with a spell (Will +DC 15 negates). Each time it uses this ability, the satyr chooses charm person, fear, sleep, or suggestion. A creature that succeeds at its save can’t be affected by the same set of pipes for 24 hours.