|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Pathfinder Unchained
/
Innate Item Bonuses
Arms and Armor
Source
Pathfinder Unchained pg. 159
Under this system, weapons and armor are not forged with pure enhancement bonuses, and don’t need to have a +1 enhancement bonus to have a special ability. Instead, add up the effective enhancement bonus for the item’s special abilities, then assign the total to the item as its new enhancement bonus on attack and damage rolls. To find the new price, multiply the total cost of its original special abilities—not counting the new enhancement bonus—by 4.
For example, the
keen
ability is equivalent to a +1 bonus and would normally cost 2,000 gp. Under these rules, a
keen falchion
would gain a +1 bonus on top of its
keen
ability, and the cost would become 8,000 gp. A
keen
holy
falchion
, on the other hand, normally costs 18,000 gp and has abilities equivalent to a +3 bonus, so it would gain a +3 enhancement bonus on top of its abilities and cost 72,000 gp instead.