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Pathfinder Unchained / Simplified Spellcasting

Simplified Spellcasting Rules

Source Pathfinder Unchained pg. 144
To use simplified spellcasting, find the appropriate progression table for your class (or the table for a class that normally has the same spell progression as your class) and consult the row for your caster level. The 3 highest spell levels in the row each have a listed number indicating spells per day. Prepare these spells each day as you normally would; you still gain bonus spells per day for those levels if you have a high enough ability score. The letter “P” appears in the columns of all other available spell levels (except level 0) to indicate lower-level spells that are cast using your class’s spell pool.

Each day, you can spontaneously cast a number of lower-level spells from your class’s spell list equal to the number listed for your class level in the Pool column of the table. The level of spell doesn’t matter (as long as it’s one of the levels that uses your pool), so if you could cast five spells from your pool per day, it wouldn’t matter if you cast five 1stlevel spells, five 2nd-level spells, or a mix of the two. A spell cast using slots from your spell pool must still be on your spell list or in your spellbook, just as it would need to be if you were preparing the spell. It also must meet any other restrictions imposed by your class or other abilities, such as restrictions on casting spells of an opposing alignment. The slots in your spell pool refresh after 8 hours of rest, and any effect that prevents you from preparing spells also prevents you from refreshing your spell pool. Your pool increases if you have a high spellcasting ability modifier, similar to how you gain bonus spells in slots you prepare. Add a number of spells to your pool equal to 1/4 the ability score modifier of the ability score you would normally use to calculate your number of bonus spells per day.

If your class grants bonus spells that are selected from an extremely limited number of options (such as domain spells, spirit spells, or similar bonus spells), you gain those spells separately from your pool. If your class grants bonus spells from a somewhat limited list (such as wizards’ specialty school spells), when you gain a pool, you gain one additional slot in your spell pool each day that can be used only to cast spells of that type, and at 13th level you gain a second additional slot with the same restriction.

For example, a 13th-level necromancer with an Intelligence score of 26 has a pool of five spells—three for being a 13th-level wizard and two for his high Intelligence (a +8 Intelligence modifier divided by 4)—as well as two additional spells per day that must be from the necromancy school. He could use the pool to cast his 1st- to 4th-level spells, but would still need to prepare his 5th- to 7th-level spells.

Expending Multiple Spell Slots: If you have a class ability that requires expending multiple spell slots, such as a battle oracle’s combat healer revelation or a wizard’s opposition school, you must expend the appropriate number of slots from your spell pool to use the ability. For instance, if the 13th-level necromancer in the example above has conjuration as an opposition school, he could expend two slots from his spell pool to cast summon monster II.

Table 4-1: Magus or Warpriest

Spells per Day
Level01st2nd3rd4th5th6thPool
1st31
2nd42
3rd43
4th431
5th442
6th543
7th5431
8th5442
9th5543
10th5P4311
11th5P4421
12th5P5431
13th5PP4313
14th5PP4423
15th5PP5433
16th5PPP4314
17th5PPP4424
18th5PPP5434
19th5PPP5544
20th5PPP5554


Table 4-2: Cleric, Druid, Shaman, Witch, or Wizard

Spells per Day
Level01st2nd3rd4th5th6th7th8th9thPool
1st31
2nd42
3rd421
4th432
5th4321
6th4332
7th4P3211
8th4P3321
9th4PP3212
10th4PP3322
11th4PPP3212
12th4PPP3322
13th4PPPP3213
14th4PPPP3323
15th4PPPPP3214
16th4PPPPP3324
17th4PPPPPP3215
18th4PPPPPP3325
19th4PPPPPP4335
20th4PPPPPP4445