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GM Screen
Pathfinder Unchained
/
Removing Iterative Attacks
Special Cases
Source
Pathfinder Unchained pg. 111
Dealing with spells and abilities that grant additional attacks, rerolls, or high bonuses can be tricky under this system. So many rules are based around iterative attacks that it’s not possible to cover every type of effect that needs to be adjusted. GMs should use the following rules as guidelines when interpreting how to implement similar spells and abilities.
Extra Attacks
Effects such as haste that grant additional attacks instead raise your maximum number of hits by one. This includes secondary natural attacks made at the end of a manufactured weapon full attack.
Rerolls
Since the full attack roll simulates a series of rolls, effects that grant or force single rerolls instead grant either a +2 bonus (if the attacker keeps the better roll, or the character causing the reroll intends to aid the attacker) or –2 penalty (if the attacker keeps the lower roll, or the character causing the reroll intends to hinder the attacker). Effects that would grant rerolls for all attack rolls made as part of the full attack allow the attacker to reroll the attack roll instead of imposing a bonus or penalty.
True Strike
When using
true strike
with a full attack, first see how many hits you would have scored without
true strike
. A single casting of
true strike
adds at most one more hit.