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Rules Index
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GM Screen
Pathfinder Unchained
/
Consolidated Skills
/
Athletics (Str; Armor Check Penalty)
Swim
Source
Pathfinder Unchained pg. 57
A successful Athletics check while you’re in the water allows you to swim at either half your speed as a full-round action or one-quarter your speed as a move action. If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. Attempt one Athletics check to swim each round.
Water
Athletics DC
Calm water
10
Rough water
15
Stormy water
20*
* You can’t take 10 on an Athletics check to swim in stormy water.
Action
: Move action at one-quarter your speed or full-round action at half your speed.
Holding Your Breath
: When you’re underwater, you can hold your breath for a number of rounds equal to twice your Constitution score. If you take a standard or full-round action, reduce the duration you can continue to hold your breath by 1 round. After you run out of rounds, you must succeed at a DC 10 Constitution check each round or begin to drown. Each round, the DC to resist drowning increases by 1. See the
Drowning
rules from the
Core Rulebook
.
Extended Swimming
: Each hour you swim, you must succeed at a DC 20 Swim check or take 1d6 points of nonlethal damage.
Swim Speeds
: A creature with a swim speed gains a +8 racial bonus on Athletics checks to swim. See the
Swim
skill from the
Core Rulebook
for more information on swim speeds.