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GM Screen
Combat
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Movement, Position, and Distance
Tactical Movement
Source
PRPG Core Rulebook pg. 192
Your speed is determined by your race and your armor (see Table 8–3). Your speed while unarmored is your base land speed.
Encumbrance
: A character encumbered by carrying treasure. a large amount of gear, or fallen comrades may move slower than normal (see Chapter 7).
Hampered Movement
: Difficult terrain, obstacles, or poor visibility can hamper movement.
Movement in Combat
: Generally, you can move your speed in a round and still do something (take a move action and a standard action).
If you do nothing but move (that is, if you use both of your actions in a round to move your speed), you can move double your speed.
If you spend the entire round running, you can move quadruple your speed (or three times your speed in heavy armor). If you do something that requires a full round, you can only take a 5-foot step.
Bonuses to Speed
: A barbarian has a +10-foot bonus to her speed (unless she’s wearing heavy armor). Experienced monks also have higher speed (unless they’re wearing armor of any sort). In addition, many spells and magic items can affect a character’s speed. Always apply any modifiers to a character’s speed before adjusting the character’s speed based on armor or encumbrance, and remember that multiple bonuses of the same type to a character’s speed don’t stack.
Table 8-3: Tactical Speed
Race
No Armor or Light Armor
Medium or Heavy Armor
Human, elf, half-elf, half-orc
30 ft. (6 squares)
20 ft. (4 squares)
Dwarf
20 ft. (4 squares)
20 ft. (4 squares)
Gnome, halfling
20 ft. (4 squares)
15 ft. (3 squares)