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GM Screen
Mastering Intrigue
/
Influence
/
Individual Influence
Divided Parties
Source
Ultimate Intrigue pg. 104
In general, this influence system assumes that the PCs share roughly the same goals, and that the party shares the total number of successful influence checks. Games developed around intrigue can produce unusual situations, though, and it is possible that the PCs may be split into groups working at cross-purposes, or, more likely, toward unrelated goals, where each purpose is separate but not in direct conflict. For example, Valeros and Seelah may want to influence the NPCs in the king’s court to support a war against the necromancer queen of a neighboring land, while Kyra and Ezren want to influence those same NPCs to gain support for Kyra to marry the princess. In such cases, each groups’ number of successful influence checks should be tracked separately; if their goals are unrelated rather than conflicting, one group’s influence over an NPC doesn’t take that NPC out of play for the others, as it would for an opposing group.