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GM Screen
Mastering Intrigue
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Intrigue Systems
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Intrigue Elements
Bargains and Compromise
Source
Ultimate Intrigue pg. 100
In a campaign revolving around physical combat between good and evil, there’s little room for compromise. But in an intrigue-based game, where each character acts according to her interests and loyalties, there comes a point where the writing is on the wall, at which a reasonable opponent offers a bargain rather than follow the struggle all the way through to destruction. These compromises might even offer the PCs more than they would get for destroying their foe, while allowing the foe to keep what’s most important to her. In most campaigns, the PCs are going to win, but this sort of offer is a great opportunity for the PCs to establish their priorities and make a real decision about how they win. For example, suppose the PCs have a main goal of emancipating enslaved halflings, and during this conflict, the proslavery faction bribes an influential magistrate to make life difficult for the PCs. The PCs are able to turn the tables and discover damning evidence that could destroy the magistrate’s career forever, so the magistrate offers the PCs a deal: if they withhold the evidence and allow her to keep her job, she’ll use her influence to assist in halfling emancipation and give the PCs a strong advantage. Can the PCs trust her? Which is stronger, their desire to help the halflings, or their desire to see the magistrate get her just desserts?