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Mythic Rules / Running a Mythic Game / Mythic Story Structure

Life Afterward

Source Mythic Adventures pg. 121
The GM and players must decide what happens to the PCs’ power, once all is well again. Do they transcend ordinary life to continue down the path of a mythic hero, to go on other journeys, facing even greater threats? Do they find their mythic power fleeting, leaving them with the difficult task of returning to a mundane life? Many of these decisions will be guided by the needs of the story and your campaign.

If this was only a short mythic session, in which the PCs gained and lost mythic power in a single evening, the transition will be simpler than if it was at the end of an arc lasting for many months. If mythic power was a central theme of the entire campaign, this might be the logical end to it. The next campaign might take place in the same world, years or even generations later, where the player’s previous characters have faded into legend and their new characters grew up hearing tales of those mythic heroes.