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Kingdoms and War / Mass Combat / Sample Armies

Army Examples

Source Ultimate Campaign pg. 247

Army (Colossal) (XP 6,400)

N Colossal army of humans (fighter 2)
hp 49; ACR 9
DV 19; OM +9
Special bravery +1
Speed 1; Consumption 4

Army (Gargantuan) (XP 3,200)

N Gargantuan army of humans (fighter 2)
hp 38; ACR 7
DV 17; OM +7
Special bravery +1
Speed 1; Consumption 3

Army (Huge) (XP 1,600)

N Huge army of humans (fighter 2)
hp 27; ACR 5
DV 15; OM +5
Special bravery +1
Speed 1; Consumption 2

Army (Large) (XP 800)

N Large army of humans (fighter 2)
hp 16; ACR 3
DV 13; OM +3
Special bravery +1
Speed 1; Consumption 1

Army (Medium) (XP 400)

N Medium army of humans (fighter 2)
hp 5; ACR 1
DV 11; OM +1
Special bravery +1
Speed 1; Consumption 1

Boggard Army (XP 600)

CE Medium army of boggards
hp 9; ACR 2
DV 12; OM +2
Special darkvision, low-light vision, mobility advantage (swamps)
Speed 1 (speed unaffected by swamps); Consumption 1

Centaur Army (XP 800)

N Medium army of centaurs
hp 16; ACR 3
DV 13; OM +3, ranged
Tactics cavalry experts
Special always treated as if they have the mounts resource, darkvision
Speed 2; Consumption 1

Dwarven Defenders (XP 400)

LN Medium army of dwarves (fighter 2)
hp 5; ACR 1
DV 11; OM +1
Tactics defensive wall
Special bravery +1, darkvision
Speed 1; Consumption 1

Duergar Army (XP 400)

LE Medium army of duergar (warrior 3)
hp 5; ACR 1
DV 11; OM +2, ranged
Special darkvision, immune to paralysis and poison, light sensitivity
Speed 1; Consumption 1
Note +1 OM due to spell-like abilities

Drow Army (XP 400)

CE Medium army of drow (warrior 3)
hp 3; ACR 1
DV 11; OM +3, ranged
Tactics dirty fighters, false retreat, sniper support, spellbreaker
Special darkvision, light sensitivity, poison, spell resistance
Speed 2; Consumption 1
Note +2 OM due to spell-like abilities

Elite Army Commandos (XP 800)

N Medium army of humans (fighter 4)
hp 16; ACR 3
DV 13; OM +3, ranged
Tactics expert flankers, siegebreaker
Resources healing potions, improved armor, improved weapons, ranged weapons
Special armor training, bravery +1, weapon specialization
Speed 2; Consumption 1 (recruitment cost 20 BP)

Elite Mounted Knights (XP 600)

N Medium army of humans (fighter 3)
hp 11; ACR 2
DV 15; OM +5
Resources improved armor, improved weapons, mounts
Speed 1; Consumption 4 (recruitment cost 9 BP)

Elven Wardens (XP 400)

N Medium army of elves (ranger 2)
hp 5; ACR 1
DV 11; OM +1
Tactics sniper support
Special combat style, favored enemy (orc), track
Speed 1; Consumption 1

Ghoul Army (XP 400)

CE Medium army of ghouls
hp 4; ACR 1
DV 11; OM +1
Special cannibalize, darkvision, disease, paralysis, undead
Speed 2; Consumption 1

Gnoll Army (XP 400)

CE Medium army of gnolls
hp 4; ACR 1
DV 11; OM +1
Special darkvision
Speed 2; Consumption 1

Gnome Stalkers (XP 400)

N Medium army of gnomes (fighter 2)
hp 5; ACR 1
DV 11; OM +2
Tactics taunt
Special bravery +1
Speed 1; Consumption 1
Note +1 OM due to spell-like abilities

Goblin Army (XP 200)

CE Medium army of goblins (warrior 2)
hp 2; ACR 1/2
DV 10; OM +0, ranged
Special darkvision
Speed 1; Consumption 1

Goblin Horde (XP 800)

CE Huge army of goblins (warrior 1)
hp 16; ACR 3
DV 13; OM +3, ranged
Special darkvision
Speed 1; Consumption 1

Half-Orc Berserkers (XP 400)

CN Medium army of half-orcs (barbarian 2)
hp 6; ACR 1
DV 11; OM +1
Tactics relentless brutality
Special rage
Speed 2; Consumption 1

Halfling Scouts (XP 400)

LN Medium army of halflings (rogue 2)
hp 4; ACR 1
DV 11; OM +1
Tactics withdraw
Special evasion, rogue talent (bleed), sneak attack
Speed 1; Consumption 1

Hobgoblin Army (XP 400)

LE Medium army of hobgoblins (fighter 2)
hp 5; ACR 1
DV 12; OM +2, ranged
Tactics siegebreaker
Resources improved armor, improved weapons, ranged weapons
Special armor training, bravery +1, darkvision
Speed 2; Consumption 2 (recruitment cost 8 BP)

Kobold Army (XP 600)

LE Huge army of kobolds (warrior 1)
hp 11; ACR 2
DV 12; OM +2
Tactics dirty fighters
Special darkvision, light sensitivity
Speed 2; Consumption 1

Lizardfolk Army (XP 400)

N Medium army of lizardfolk
hp 4; ACR 1
DV 11; OM +1, ranged
Special amphibious, aquatic, cannibalize
Speed 2; Consumption 1

Militia (Colossal) (XP 3,200)

N Colossal army of humans (warrior 1)
hp 38; ACR 7
DV 17; OM +7
Speed 2; Consumption 3

Militia (Gargantuan) (XP 1,600)

N Gargantuan army of humans (warrior 1)
hp 27; ACR 5
DV 15; OM +5
Speed 2; Consumption 2

Militia (Huge) (XP 800)

N Huge army of humans (warrior 1)
hp 16; ACR 3
DV 13; OM +3
Speed 2; Consumption 1

Militia (Large) (XP 400)

N Large army of humans (warrior 1)
hp 5; ACR 1
DV 11; OM +1
Speed 2; Consumption 1

Orc Army (XP 600)

CE Medium army of orcs (fighter 3)
hp 11; ACR 2
DV 13; OM +2, ranged
Resources improved armor
Special armor training, bravery +1, cannibalize, ferocity, light sensitivity
Speed 2; Consumption 2 (recruitment cost 3 BP)

Orc Horde (XP 400)

CE Medium army of orcs (warrior 3)
hp 5; ACR 1
DV 11; OM +1, ranged
Special cannibalize, ferocity, light sensitivity
Speed 2; Consumption 1

Skeleton Horde (Colossal) (XP 3,200)

NE Colossal army of human skeletons
hp 31; ACR 7
DV 19; OM +7
Special darkvision, mindless, undead
Speed 2; Consumption 3

Skeleton Horde (Gargantuan) (XP 1,600)

NE Gargantuan army of human skeletons
hp 22; ACR 5
DV 17; OM +5
Special darkvision, mindless, undead
Speed 2; Consumption 2

Skeleton Horde (Huge) (XP 800)

NE Huge army of human skeletons
hp 13; ACR 3
DV 15; OM +3
Special darkvision, mindless, undead
Speed 2; Consumption 1

Skeleton Horde (Large) (XP 400)

NE Large army of human skeletons
hp 4; ACR 1
DV 13; OM +1
Special darkvision, mindless, undead
Speed 2; Consumption 1

Skeleton Horde (Medium) (XP 135)

NE Medium army of human skeletons
hp 1; ACR 1/3
DV 12; OM +0
Special darkvision, mindless, undead
Speed 2; Consumption 1

Svirfneblin Army (XP 400)

N Medium army of svirfneblin (ranger 1)
hp 5; ACR 1
DV 13; OM +2, ranged
Special darkvision, favored enemy (dwarf), low-light vision, spellcasting, spell resistance, track
Speed 1; Consumption 1

Tarrasque (XP 102,400)

N Fine army of one tarrasque
hp 93; ACR 17
DV 27; OM +21, ranged
Tactics defensive wall, relentless brutality, siegebreaker, spellbreaker, withdraw
Special cannibalize; fear; grab; immune to ability damage, bleed, disease, energy drain, fear, paralysis, petrification, and poison; low-light vision; regeneration 40; scent; significant defense; spell resistance
Speed 2; Consumption 8
Note +4 OM due to feats and monster special abilities

Tengu Army (XP 600)

N Medium army of tengus (rogue 3)
hp 9; ACR 2
DV 12; OM +2, ranged
Tactics expert flankers
Special evasion, low-light vision, rogue talent (bleed), sneak attack
Speed 2; Consumption 1

Troglodyte Army (XP 400)

CE Medium army of troglodytes
hp 4; ACR 1
DV 11; OM +1, ranged
Special darkvision, paralysis
Speed 2; Consumption 1

Worg Army (XP 600)

NE Medium army of worgs
hp 11; ACR 2
DV 12; OM +2
Special darkvision, low-light vision, scent, trip
Speed 3; Consumption 1

Yeti Pack (XP 1,200)

N Medium army of yetis
hp 22; ACR 4
DV 14; OM +4
Special burn, climb, darkvision, fear, scent
Speed 2; Consumption 2

Zombie Horde (Colossal) (XP 4,800)

NE Colossal army of human zombies
hp 36; ACR 8
DV 20; OM +8
Special darkvision, mindless, undead
Speed 1; Consumption 4

Zombie Horde (Gargantuan) (XP 2,400)

NE Gargantuan army of human zombies
hp 27; ACR 6
DV 18; OM +6
Special darkvision, mindless, undead
Speed 1; Consumption 3

Zombie Horde (Huge) (XP 1,200)

NE Huge army of human zombies
hp 18; ACR 4
DV 16; OM +4
Special darkvision, mindless, undead
Speed 1; Consumption 2

Zombie Horde (Large) (XP 600)

NE Large army of human zombies
hp 9; ACR 2
DV 14; OM +2
Special darkvision, mindless, undead
Speed 1; Consumption 1

Zombie Horde (Medium) (XP 200)

NE Medium army of human zombies
hp 2; ACR 1/2
DV 12; OM +0
Special darkvision, mindless, undead
Speed 1; Consumption 1