|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Kingdoms and War
/
Mass Combat
Mass Combat Overview
Source
Ultimate Campaign pg. 234
The key parts of the mass combat rules that you’ll reference often are:
Explanations of the army stat block and terminology used throughout this chapter.
Step-by-step instructions on how to run the battle phases of a combat between armies.
Battlefield modifiers for terrain and similar factors.
Different tactics that armies can learn.
What happens at the end of a battle, once an army wins, loses, or flees.
How to use special commanders or kingdom leaders to modify army statistics.
Resources to upgrade and improve armies.
Special abilities for unusual armies, such as spellcasting or poison.
A list of sample armies.