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Campaign Systems / Honor / Gaining and Losing Honor

Political Code

Source Ultimate Campaign pg. 162
These events apply to cultures favoring political intrigue, espionage, and diplomacy.

EventHonor Points
Become leader of a country+50
Become a duke (or equivalent rank)+20
Ascend the ranks of nobility+15
Receive an important appointment+10
Successfully negotiate a peace for a national dispute+5
Prevent a war+5
Successfully negotiate a peace for a familial dispute+3
Act as an ambassador+2
Gain the favor of an honorable NPC11+2
Remove an enemy without bloodshed or death+2
Start a popular war+2
Write and deliver a treaty+2
Aid a political ally of lower status2+1
Embarrass a rival+1
Make allies in the bureaucracy+1
Successfully negotiate a peace for a personal dispute+1
Make well-placed enemies in the bureaucracy-1
Refuse to use violence when negotiation fails-2
Fail as an ambassador to a neutral country-3
Refuse to aid someone who did you a favor-3
Receive an embarrassing appointment-4
Use violence to solve a problem when negotiation was an option-5
Start an unpopular war-8
Fail to keep a popular war popular-10
1 You can gain this reward once per NPC. The NPC must have at least 10 more honor points than you.
2 You can gain this reward once per month. The NPC must have at least 10 fewer honor points than you.