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Archives of Nethys
Rules Index
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GM Screen
Race Builder
/
Creating a New Race
/
Step 3: Racial Traits
/
Other Racial Traits
Monstrous Other Traits
Source
Advanced Race Guide pg. 239
Multi-Armed (4 RP)
:
Prerequisites
: None;
Benefit
: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands.
Special
: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
Quadruped (2 RP)
:
Prerequisites
: Any type except humanoid, Large size, normal speed;
Benefit
: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were Medium (instead of Large).
Special
: The number of legs can be increased by 2 for each additional 1 RP spent. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus.
Quadrupeds and Magic Item Slots
Source
Advanced Race Guide pg. 236
Creating a race with more than two legs adversely affects that race’s ability to use standard feet slot magic items. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. Allow members of these races to find
ankle bracelets of speed
or
horseshoes of spider climb
that act just like their traditional magic item counterparts, but fit the new race’s form.