|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Optional Rule Systems
/
Piecemeal Armor
Getting Into and Out of Armor Pieces
Source
Ultimate Combat pg. 200
The time required to don an armor piece is based on its type and the area it protects; see Table 5–6. Don: This column tells how long it takes a character to put on the armor piece. (One minute is 10 rounds.) Don Hastily: This column tells how long it takes a character to put on the armor piece in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal (minimum 0 in the case of armor bonus). Remove: This column tells how long it takes a character to remove the armor piece.
Table 5-6: Donning Armor Pieces
Armor Piece Type and Protective Area
Don
Don Hastily
Remove
Light arm armor piece
2 rounds
1 round
2 rounds
1
Light leg armor piece
3 rounds
2 rounds
2 rounds
1
Light torso armor piece
5 rounds
2 rounds
5 rounds
1
Medium arm armor piece
1 minute
1
2 rounds
2 rounds
rounds
1
Medium leg armor piece
1 minute
1
3 rounds
2 rounds
1
Medium torso armor piece
1 minute
1
5 rounds
3 rounds
1
Heavy arm armor piece
1 minute
2
1 minute
1
1 minute
1
Heavy leg armor piece
1 minute
2
1 minute
1
1 minute
1
Heavy torso armor piece
2 minutes
2
1 minute
1
2 minutes
1
1 If the character has some help, this time is halved. A single character doing nothing else can help one or two adjacent creatures. Two characters can't help each other don or remove armor pieces at the same time.
2 The wearer must have help to don this armor piece. Without help, it can only be donned hastily.