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GM Screen
Words of Power
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Effect Word Descriptions
Animal Words
Source
Ultimate Magic pg. 168
Words from this family speak directly to wild creatures, soothing and controlling them.
Nature's Calm (Animal)
School
enchantment (charm) [mind-affecting];
Level
druid 1, ranger 1, witch 1
Duration
1 minute/level
Saving Throw
Will negates;
Spell Resistance
yes
Target Restrictions
selected
The target of a wordspell with this effect word becomes calm and docile. Though the target will not attack while subject to this effect, the wordspell immediately ends if the target is attacked. Creatures affected by this effect word do not flee, but they are not helpless. This effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.
Wild Lure (Animal)
School
enchantment (charm) [mind-affecting];
Level
druid 2, ranger 2, witch 2
Duration
1 minute/level
Saving Throw
Will negates;
Spell Resistance
yes
Target Restrictions
selected
The target of a wordspell with this effect word treats the caster as a trusted ally. The creature will defend the caster and will not attack her allies while this effect persists. If at any time the target of a wordspell with this effect word is attacked by the wordcaster or her allies, the wordspell’s duration ends immediately. A wordspell with this effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.
Nature's Command (Animal)
School
enchantment (compulsion) [mind-affecting];
Level
druid 4, ranger 4, summoner 5, witch 4
Duration
1 round/level
Saving Throw
Will negates;
Spell Resistance
yes
Target Restrictions
selected
The target of a wordspell with this effect word obeys any simple commands given by the caster. These commands are sent through a mental link that does not require speech, but they must be able to be understood by the target. The target ignores any commands that are suicidal or self-destructive. A wordspell with this effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.