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GM Screen
Pathfinder Unchained
/
Scaling Items
/
Scaling Item Examples
Scaling Magic Weapons
Source
Pathfinder Unchained pg. 163
The following section includes weapons with unusual powers and magical abilities. Magic weapons can have abilities that need to be activated to function or powers that work passively and constantly.
Legacy Arrow
Slot
none;
CL
4th;
Weight
1/10 lb.
Aura
faint transmutation;
Price
305 gp;
Scaling
bauble
Description
This ornately carved arrow always survives being fired. By concentrating as a standard action, the last person to shoot the arrow can sense the direction in which it lies, up to a distance of 1 mile. This effect fades 24 hours after firing. Initially, a legacy arrow acts merely as a masterwork arrow, but it always retains its ability to survive and be recovered after use. Legacy arrows can be found as other sorts of ammunition, including bolts, shuriken, sling bullets, and even firearm bullets.
6th Level
: The arrow has the
distance
special ability, normally not available to ammunition. When fired, it loses this weapon special ability and any gained at higher levels for 1 day.
9th Level
: The arrow has the
distance
and
seeking
special abilities.
11th Level
: When fired, the arrow regains its special abilities after 10 minutes instead of 1 day.
14th Level
: Once per day as a standard action, the arrow’s wielder can designate it as a
bane
arrow for a category of her choice. It retains its current
bane
properties until they are changed. The arrow still takes 10 minutes to regain the use of
bane
, as usual.
16th Level
: The arrow retains its
bane
,
distance
, and
seeking
special abilities after being fired.
18th Level
: Once per week, the wielder can take a standard action to fire the arrow, giving it the properties of a
greater slaying arrow
(keyed to the same category as its
bane
ability) in addition to its other special abilities. After being fired, the arrow loses all special abilities for 1 week.
20th Level
: The
greater slaying
ability can be used once per day (after which the arrow loses all special abilities for 1 day) rather than once per week. The arrow overcomes damage reduction as though adamantine.
Construction Requirements
Craft Magic Arms and Armor
,
Heighten Spell
,
clairaudience/clairvoyance
,
finger of
death,
summon monster I
,
true seeing
;
Cost
22,000 gp
Multimetal Mace
Slot
none;
CL
6th;
Weight
4 lbs.
Aura
moderate transmutation;
Price
2,650 gp;
Scaling
prize
Description
This
+1 light mace
has bands of several different metals around its hilt, each band one inch thick. Once per day, the mace’s owner can transform the mace into a different metal as a standard action. The
multimetal mace
remains that type of metal until transformed again. To begin with, it can transform to silver or back to steel. It retains all magical abilities when it transforms, along with any ongoing spells and effects currently affecting it.
8th Level
: The
multimetal mace
can be transformed into cold iron.
10th Level
: The
multimetal mace
can be transformed into adamantine.
12th Level
: The
multimetal mace
is a +2 light mace.
Construction Requirements
Craft Magic Arms and Armor
,
heart of the metal
;
Cost
11,405 gp
Sacred Avenger
Slot
none;
CL
6th;
Weight
4 lbs.
Aura
moderate abjuration [good];
Price
4,800 gp;
Scaling
wonder
Description
This masterwork cold iron longsword becomes a
+1 cold iron longsword
in the hands of a paladin.
8th Level
: The
sacred avenger
is a
+1 cold iron longsword
that becomes a
+2 cold iron longsword
in the hands of a paladin.
10th Level
: The
sacred avenger
becomes a
+3 cold iron longsword
in the hands of a paladin.
12th Level
: The
sacred avenger
is a
+2 cold iron longsword
that becomes a
+4 cold iron longsword
in the hands of a paladin.
14th Level
: The
sacred avenger
becomes a
+5 cold iron longsword
in the hands of a paladin.
17th Level
: The
sacred avenger
allows a paladin to use the area dispel version of
greater dispel magic
at will as a standard action and grants the paladin and adjacent allies spell resistance equal to 5 + her paladin level.
Construction Requirements
Craft Magic Arms and Armor
,
holy aura
, creator must be good;
Cost
64,500 gp
Spear of the Huntmaster
Slot
none;
CL
6th;
Weight
6 lbs.
Aura
moderate divination;
Price
2,650 gp;
Scaling
prize
Description
This
+1 spear
of jet-black wood has a head of polished amber. The spear’s wielder can use
know direction
at will.
8th Level
: With the spear in hand, the wielder gains a +5 competence bonus on Survival checks.
10th Level
: A wielder with the
quarry class feature
can use the spear to use
locate creature
once per day to find his quarry. If his quarry is within range, the amber spearhead glows brightly when pointed in the proper direction.
12th Level
: The spear gains the
returning
weapon special ability.
Construction Requirements
Craft Magic Arms and Armor
,
detect animals or plants
,
know direction
,
locate creature
,
telekinesis
;
Cost
10,380 gp
Thirsting Blade
Slot
none;
CL
6th;
Weight
2 lbs.
Aura
moderate necromancy;
Price
4,800 gp;
Scaling
wonder
Description
This long, curved
+1 dagger
gives off a contented hum when soaked with blood. It can be thrown normally despite its length and has a critical threat range of 18–20.
8th Level
: The
thirsting blade
is a
+1
keen
dagger
.
10th Level
: The
thirsting blade
deals 1 point of bleed damage on a successful critical hit.
14th Level
: The
thirsting blade
is a
+1 keen
wounding
dagger
. On a successful critical hit, the dagger deals 2 points of bleed damage instead of 1.
15th Level
: The
thirsting blade
is a
+2 keen wounding dagger
.
16th Level
: The
thirsting blade
is a
+3 keen wounding dagger
.
17th Level
: The
thirsting blade
is a
+4 keen wounding dagger
.
19th Level
: On a successful critical hit against an opponent with blood, the
thirsting blade’s
wielder recovers 2 hit points. This ability functions only for the first wielder each day to score a critical hit with the
thirsting blade
. The wielder can recover a number of hit points in this way each day up to that wielder’s normal maximum hit points. On a successful critical hit against an opponent with blood, that opponent is flat-footed against the wielder’s attacks with the
thirsting blade
as long as it continues to take the bleed damage from the critical hit.
20th Level
: The
thirsting blade
is a
+5 keen
vicious
wounding dagger
.
Construction Requirements
Craft Magic Arms and Armor
,
bleed
,
enervation
,
keen edge
,
vampiric touch
;
Cost
132,000 gp