WoundingSource Ultimate Equipment pg. 149, PRPG Core Rulebook pg. 469 Aura moderate evocation CL 10th Slot weapon quality; Price +2 bonus; Weight —DescriptionThis special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.ConstructionRequirements Craft Magic Arms and Armor, bleed; Price —
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