Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps

Halo mushroom toxin

Source Adventurer's Armory 2 pg. 18
Price 500 gp; Weight
Type ingested; Save Fortitude DC 18
Onset 10 minutes; Frequency 1/minute for 6 minutes
Initial Effect distraction (see above); Secondary Effect 1d4 Wisdom damage
Cure 2 consectutive saves


Extracted from mushrooms that grow commonly in caves and forests, this toxin is occasionally used as a recreational drug despite its dangerous side effects. A creature that fails its initial saving throws sees displaced auras of color and light around other creatures and objects. The creature treats all targets as if they had concealment, suffering a 20% miss chance on all attack rolls until the creature is cured or the poison has run its course.