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Paladin Class Details | Mercies | Oaths | Variant Divine Bonds | Archetypes

Mercies

Description Source: PRPG Core Rulebook
At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

3rd-Level Mercies

At 3rd level, the paladin adds the following new mercies to those she can choose.

Deceived (Healer's Handbook pg. 25): The target can immediately attempt a new saving throw to disbelieve any ongoing illusions that it failed to disbelieve within the last minute.
Fatigued (PRPG Core Rulebook pg. 61): The target is no longer fatigued.
Riled (Healer's Handbook pg. 25): The paladin’s lay on hands also acts as calm emotions, but only for the purpose of suppressing morale bonuses (such as from the rage spell) and emotion effects that aren’t fear effects. Use the paladin’s level as the caster level.
Shaken (PRPG Core Rulebook pg. 61): The target is no longer shaken.
Sickened (PRPG Core Rulebook pg. 61): The target is no longer sickened.

6th-Level Mercies

At 6th level, the paladin adds the following new mercies to those she can choose.

Dazed (PRPG Core Rulebook pg. 61): The target is no longer dazed.
Diseased (PRPG Core Rulebook pg. 61): The paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level.
Enfeebled (Healer's Handbook pg. 25): The paladin dispels any magical effects that are reducing one of the target’s ability scores (paladin’s choice).
Haunted (Healer's Handbook pg. 25): The paladin’s lay on hands also acts as protection from evil, but only for the purpose of allowing a new saving throw against enchantment (charm) and enchantment (compulsion) effects, making the target immune to any attempts to possess or exercise mental control over the target, or preventing a life force from controlling the target (all as described in the second effect of protection from evil). Use the paladin’s level as the caster level.
Staggered (PRPG Core Rulebook pg. 61): The target is no longer staggered, unless the target is at exactly 0 hit points.
Targeted (Healer's Handbook pg. 25): The paladin’s lay on hands also acts as sanctuary, using the paladin’s level as the caster level. The saving throw DC to negate this effect is equal to 10 + 1/2 the paladin’s level + the paladin’s Charisma modifier.

9th-Level Mercies

At 9th level, the paladin adds the following new mercies to those she can choose.

Confused (Healer's Handbook pg. 25): The target is no longer confused.
Cursed (PRPG Core Rulebook pg. 62): The paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level.
Exhausted (PRPG Core Rulebook pg. 62): The target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Frightened (PRPG Core Rulebook pg. 62): The target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Injured (Healer's Handbook pg. 25): The target gains fast healing 3 for a number of rounds equal to 1/2 the paladin’s level.
Nauseated (PRPG Core Rulebook pg. 62): The target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.
Poisoned (PRPG Core Rulebook pg. 62): The paladin's lay on hands ability also acts as neutralize poison, using the paladin's level as the caster level.
Restorative (Healer's Handbook pg. 25): The target heals 1d4 points of ability damage from a single ability score of the paladin’s choosing. The paladin must have the enfeebled mercy before selecting this mercy.

12th-Level Mercies

At 12th level, the paladin adds the following new mercies to those she can choose.

Amputated (Healer's Handbook pg. 25): The paladin’s lay on hands also acts as regenerate, but only for the purposes of regrowing severed body members, broken bones, and ruined organs. The paladin must have the injured mercy before she can select this mercy.
Blinded (PRPG Core Rulebook pg. 62): The target is no longer blinded.
Deafened (PRPG Core Rulebook pg. 62): The target is no longer deafened.
Ensorcelled (Healer's Handbook pg. 25): The paladin’s lay on hands also acts as dispel magic, using the paladin’s level as her caster level (maximum 20).
Paralyzed (PRPG Core Rulebook pg. 62): The target is no longer paralyzed.
Petrified (Healer's Handbook pg. 25): The paladin’s lay on hands ability also acts as stone to flesh, but only for the purpose of removing the petrified condition from a creature.
Stunned (PRPG Core Rulebook pg. 62): The target is no longer stunned.