Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Armor Qualities | Shield Qualities | Unique Armor | Unique Shields

Mosswater Stained Leather

Source Inner Sea Combat pg. 52
Aura strong transmutation CL 14th
Slot armor; Price 11,575 gp; Weight 20 lbs.


This set of +2 studded leather glows eerily in darkness. Tinted using rare dyes from the lost town of Mosswater in the River Kingdoms, this leather suit gives its wearer a ghostly appearance in areas of dim light or darker. While in such areas, the wearer gains a +4 circumstance bonus on Bluff checks to pretend to be undead.

On command, the armor makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible. The armor can be used in this manner for a total of up to 10 rounds per day. This duration doesn’t need to be continuous, but must be used in 1-round increments.


Requirements Craft Magic Arms and Armor, ethereal jaunt; Price 5,875 gp