Prestige Classes

Hellknight Details | Disciplines | Orders

Order of the Pyre

Source Path of the Hellknight pg. 34

Symbol tower rising from flames
Headquarters Citadel Krane, near Ostenso
Leader Lictor Rouen Stought (LN female human ranger 6/HellknightISWG 4)
Members atheists, former cultists, members of mainstream religions, victims of dangerous radicals
Armor Features bladed armor, horned and skull-like helm
Favored Weapon glaive
Reckoning Burn yourself over an open flame. Once per day as an immediate action, you can gain fire resistance 10 for 10 minutes. This does not stack with resist energy or any other abilities that provide fire resistance and overlaps with protection from energy.
  • I will not tolerate the weight of unfit gods upon mortal shoulders.
  • My fire will burn those thickets of philosophy that crowd the path of progress.
  • Blasphemy knows no borders—land or sea. I will pursue it where I must, and where I find it, I will be relentless.
  • Zealots walk the path of destruction, regardless of the names on their lips.
  • I will not mistake clever trickery for power or power for divinity.
  • Manipulators of divine magic and esoteric eldritch powers must prove their trustworthiness to me, for trust breeds dangerous complacency.
  • I will focus my iron scrutiny on any faith I find appealing. Whatever I worship must be worthy of me.


1: Favored Cult (Ex) You can hone your skills to become a bane to those who worship a divinity you hate. Each day while performing your obedience, choose a divine power that grants four or fewer domains. You gain +2 bonus on Intimidate, Knowledge, Sense Motive, and Survival checks against those who worship that power. Additionally, you get a +1 bonus on weapon attack rolls and weapon damage rolls against the worshipers of that deity.
2: Immolation (Sp) You can channel your wrath into power that can scorch your foes. Once per day, you can cast delayed blast fireball using your character level as your caster level.
3: Quell Zealotry (Su) You can tear the divine power from the grasp of those who would use it to stand against you. Once per day as a standard action, you can target a divine spellcaster within 100 feet. If your target fails a Will saving throw (DC = 10 + 1/2 your Hit Dice + your Charisma bonus), it loses access to any spellcasting and all the supernatural and spell-like abilities it gains from any of its divine spellcasting classes for a number of rounds equal to half your character level. When a creature under the effects of this ability tries to use an ability to which it no longer has access, instead of its god’s favor, it feels only a profound, black emptiness, as if its deity no longer existed.
Hellknights of the Order of the Pyre seek to combat outlandish faiths and beliefs, preventing them from gaining purchase in the Inner Sea region. They are cult hunters first and foremost, but also fight to repress other philosophies they deem dangerous. These Hellknights hate and vocally condemn cultists, priests of rare religions, and followers of mystical orders.