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Psychic Echo (Anger)

Source Horror Adventures pg. 174
CR 10; XP 9,600
N persistent variant haunt (30-ft. radius)
Caster Level 11th
Notice Sense Motive DC 25 (to sense an internal spark of anger)
hp 45; Weakness emotion effects and calm emotions (immune to positive energy); Trigger proximity; Reset 1 day
Effect As per foster hatred, except any creature that fails a DC 19 Will save becomes hostile toward members of the raiders’ ethnic group.
Destruction To destroy the haunt, two people, one each of the villagers’ and raiders’ ethnicity must reveal their true love for one another (typically by marrying) within the haunt’s area.


Sometimes, the collective emotional energy of significant or traumatic events creates a lasting psychic impression, even in places not associated with death. These psychic haunts are mind-affecting emotion effects. A character who uses analyze aura or the read aura skill unlock on a psychic haunt’s area automatically detects the haunt and receives cryptic clues about how to put it to rest.

Every psychic haunt focuses on a specific emotion, and when targeted by or within the area of effect of an emotion spell or effect that is not connected to the associated emotion, they take damage equal to three times the effect’s spell level (each spell deals damage to the haunt once, regardless of its duration). Calm emotions damages psychic haunts regardless of their associated emotion, and an emotion effect without a spell level deals an amount of damage equal to the HD of the creature who created the effect. A character can calm a psychic haunt with a Diplomacy check (DC = 15 + the haunt’s CR). If successful, the haunt takes 5 points of damage plus additional damage equal to the amount the character exceeded the DC.

The psychic echo below lies in the heart of an abandoned village. A group of raiders drove the villagers from their home by the sword, but an echo of the villagers’ fury persists, stoking hatred against all members of the raiders’ ethnic group.