Weapons | Armor | Special Materials | Miscellaneous

Simple | Martial | Exotic | Ammunition | Firearms | Mods | Siege Engines | Special


Source Adventurer's Armory 2 pg. 9


Cost 20 gp Weight 4 lbs.
Damage 1d6 (small), 1d8 (medium); Critical 19-20/x2; Range —; Type S; Special distracting, see text
Category One-Handed; Proficiency Exotic
Weapon Groups Blades, Heavy


Favored by those residents of Irrisen with no talent for witchcraft, this exotic blade curves multiple times along its 3-1/2 feet. The sickle-sword’s hilt is long and curved, and its blade bears a small secondary grip partway up its length. These allow a wielder with a free hand to rapidly twist the sword in unpredictable ways. When wielding a sickle-sword in one hand and nothing in the other, you can spend a swift action to gain a +2 bonus on your next attack roll before the end of your turn.