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Archives of Nethys
Weapons
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Armor
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Special Materials
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Miscellaneous
Simple
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Exotic
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Ammunition
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Firearms
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Mods
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Special
Weapon Modifications
Description Source
Adventurer's Armory 2
Some smiths or inventive adventurers are unsatisfied with traditional weapon designs, adding custom improvements to the weapons they craft. These modifications are added to mundane weapons after creation at the listed cost, but modifying magical weapons increases the cost of modifications by 50%. As with enchanting, modifications are applied to ammunition in sets of 50. A weapon can normally only bear one modification at a time.
After being modified, a weapon’s category (simple, martial, or exotic) increases by one step. While a character proficient with all martial weapons can use a modified simple weapon without additional training, modified martial weapons require the Exotic Weapon Proficiency feat to use without taking penalties. An exotic weapon that receives modifications cannot be wielded without the Modified Weapon Proficiency or Weapon Adept feat (see page 11). A character proficient with a specific weapon (such as a cleric’s proficiency with her deity’s favored weapon) is not automatically proficient with a modified weapon of that type.
Name
Cost
Weight
Brutally weighted
+1,500 gp
+1 lb.
Dual-balanced
+2,000 gp
—
Jagged hooks
+1,000 gp
+1 lb.
Razor-sharp
+1,000 gp
—
Serrated edge
+2,000 gp
—
Tactically adapted
+2,000 gp
—
Versatile design
+500 gp
—