Weapons | Armor | Special Materials | Miscellaneous

Simple | Martial | Exotic | Ammunition | Firearms | Mods | Siege Engines | Special


Source Ultimate Equipment pg. 18, Adventurer's Armory pg. 4, Ultimate Combat pg. 144


Cost 20 gp Weight 3 lbs.
Damage 1d8 (small), 1d10 (medium); Critical x2; Range —; Type P; Special performance
Category One-Handed; Proficiency Martial
Weapon Groups Blades, Light; Close


The scizore is a hardened tube that fits over the forearm, ending in a semicircular blade used for devastating bladed punch attacks. The scizore grants a +1 shield bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a –1 penalty on attack rolls with it. While wearing a scizore, you cannot use that hand for anything else. A scizore provides a +10 bonus to your CMD against being disarmed of your scizore. Donning a scizore is a full-round action.