Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Weapons | Armor | Special Materials | Miscellaneous


Simple | Martial | Exotic | Ammunition | Firearms | Mods | Siege Engines


Meteor hammer

Source Ultimate Equipment pg. 21, Legacy of Fire Player's Guide pg. 22, Adventurer's Armory pg. 4, Ultimate Combat pg. 132

Statistics

Cost 10 gp Weight 10 lbs.
Damage 1d6 (small), 1d8 (medium); Critical x2; Range —; Type B; Special reach, trip
Category Two-Handed; Proficiency Exotic
Weapon Groups Flails

Description

This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.