M1914 grenade (concussion)Source Pathfinder #71: Rasputin Must Die! pg. 64StatisticsCost 50 gp Weight 1 lb. Damage 3d6 (medium); Critical x2; Range 20 ft.; Type B; Special see description Category Explosive; Proficiency ExoticDescriptionThis time-delayed
concussion grenade is a mainstay of trench warfare. The
device appears to be little more than a metal cylinder
tapering to a handle containing a spring-loaded lever. To
detonate the device, you disengage the safety pin while
depressing the handle’s lever, which releases the firing
pin when thrown. The device detonates at the beginning
of your next turn, hopefully in the area you targeted. The
device relies on a concussive blast to deal damage, and
all creatures within a 20-foot radius take 3d6 points of
bludgeoning damage (Reflex DC 15 for half ).
|