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Hook hand

Source Villain Codex pg. 188, Pirates of the Inner Sea pg. 19, Skull and Shackles Player's Guide pg. 6


Cost 10 gp Weight 1 lb.
Damage 1d3 (small), 1d4 (medium); Critical x2; Range —; Type S; Special disarm
Category Light; Proficiency Simple


Pirates who lose a hand in the course of their adventures sometimes attach hooks to their wrists. Hook hands can’t be disarmed. They generally don’t interfere with day-to-day activities, but can’t be used for tasks that would require an actual hand (such as completing somatic components, drawing arrows, or holding a weapon with both hands).