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Companion Details
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Animal Options
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Vermin Options
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Archetypes
Crab, Giant
Source
Ultimate Magic pg. 36
Companion Type
Vermin
Monster Entry
Link
This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.
Starting Statistics
:
Size
Small;
Speed
30 ft., swim 20 ft.;
AC
+5 natural armor;
Attack
2 claws (1d3 plus grab);
Ability Scores
Str 13, Dex 14, Con 13, Int —, Wis 11, Cha 4;
Special Attacks
constrict (1d3);
Special Qualities
aquatic, darkvision, water dependency (survive out of water for 1 hour per point of Con, after which it begins to suffocate as if it were drowning);
CMD
+12 vs. trip.
4th-Level Advancement
:
Size
Medium;
Attack
2 claws (1d4 plus grab);
Ability Scores
Str +2, Dex -2, Con +2;
Special Attacks
constrict (1d4).