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Perilous Demesne, Grand

Source Horror Adventures pg. 144
Type regional curse; Save Will DC 22
Effect As per major perilous demesne, except up to seven hazards, each of CR 14 or less, imperil creatures in the area. The hazards are arranged so that if any are encountered together, the encounter’s effective CR from hazards must be no more than 15 (for instance, two CR 13 hazards could be encountered together).
Cure Remove curse removes a grand perilous demesne only if followed by a casting of hallow at the effect’s center, and then casting disintegrate on each of the hazards before the next nightfall or midnight.