Kami MediumSource Occult Adventures pg. 92 Some mediums channel the power of nature spirits called kami rather than the spirits of legend. See pages 159–165 of Pathfinder RPG Bestiary 3 for more information on kami.
Kami Channeler (Su): A kami medium channels the kami at locations different from where a normal medium channels his spirits. The kami medium channels the dosojin (which acts as the trickster) at crossroads and other major roadway milestones; the fukujin (which acts as the marshal) at ornamental shrubs and bonsai trees; the kaminari (which acts as the champion) in the midst of storms; the suijin (which acts as the hierophant) at pure lakes, ponds, springs, and wells; and the zuishin (which acts as the guardian) at significant gates, doorways, and torii. The kami medium does not have access to the archmage legend. This ability alters spirit.
Natural Taboo (Ex): A kami medium gains the taboo ability at 1st level. Regardless of which kami he channels, each day he must accept the hierophant taboo to strongly revere nature and avoid metal armor. The kami medium gains two free uses of spirit surge from accepting this taboo, as normal. This ability alters taboo.
Ofuda (Su): A kami medium uses ofudas—psychically charged prayer scrolls—to focus his spells. Each of his spells gains an ofuda as an additional inexpensive material component, and the ofuda replaces the divine focus for spells the kami medium gains via the divine surge spirit power. Unless the spell involves a touch attack or ranged touch attack, the kami medium doesn’t need to attempt an attack roll to place an ofuda on an unwilling target; the ofuda simply appears on affected targets. For instantaneous spells, the ofuda is consumed during the casting, but for spells with any other duration, the ofuda remains on the target or targets throughout the duration and then disintegrates when the duration expires.
A kami medium’s spells can’t be dispelled by dispel magic or greater dispel magic, but removing or destroying the ofuda ends the duration immediately. An ofuda must be displayed prominently and can’t be hidden (though a creature bearing an ofuda can hide normally). A successful steal or grapple combat maneuver check to remove an item is sufficient to remove an ofuda from an unwilling target, and a standard action automatically removes it from a willing target. An ofuda counts as an object made of paper with 5 hit points per medium level. The target of the spell can’t see, harm, or remove the ofuda attached to her, though her allies can do so. If the spell is harmless, the target can see her ofuda.
This ability alters the medium’s spellcasting.
Shikigami (Ex): At 3rd level, a kami medium learns to fold an origami animal to serve as a temporary ward for a minor shikigami. Initially, the merged minor shikigami can’t leave the paper body and acts in all ways as an ordinary animal familiar of the origami animal’s type, although it still appears to be made of paper. At 5th level, it gains the abilities of a shikigami improved familiar (Bestiary 3 163), even if the kami medium doesn’t meet the prerequisites for having a shikigami as a familiar. The shikigami treats the kami medium as its ward. Additionally, it gains the ability to use change shape to change between its full shikigami form and its origami form at will (as beast shape II).
This ability replaces haunt channeler, location channel, and connection channel.
Ask the Kami (Su): At 13th level, a kami medium can ask the local kami for information, as commune with nature. While he can do so any number of times per day, he can ask questions of the kami in any particular area only once per day. Afterward, he must move to a non-overlapping area to use this ability again. This ability replaces ask the spirits.
Ward (Su): At 14th level, a kami medium can declare an area or object that’s an appropriate place to contact his channeled kami as his ward. This grants the kami medium the ward and merge with ward abilities of the kami subtype. For large areas such as lakes or storms, a kami medium’s ward encompasses a radius of up to 5 feet per medium level. This ability replaces astral journey.
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