RageshaperSource Advanced Class Guide pg. 84 All bloodragers blend the unpredictable surge of arcane power with the savage fury of battle lust. For most, their rage is a conduit for the eldritch power locked in their heritage, but for a rageshaper, the latent magical energies in his blood bring about physical transformations and facilitate the blending of arcana and aggression into a deadly synthesis that few other barbarians (or even other bloodragers) can match.
Bestial Aspect (Su): At 4th level, whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die. If the spell grants multiple natural attacks, the rageshaper must choose one kind of natural attack for the ability to enhance. At 9th level, if the rageshaper’s altered form grants him a new mode of movement, that movement’s base speed increases by 10 feet. This is an enhancement bonus. If the rageshaper’s bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. This ability replaces blood sanctuary.
Furious Transformation (Su): At 5th level, a rageshaper can attempt to bolster any transmutation spell from the bloodrager spell list with the polymorph subschool while bloodraging. The rageshaper must succeed at a concentration check as if casting defensively to modify the spell; otherwise, the spell is wasted. If he succeeds, the spell is treated as if the rageshaper had the Extend Spell metamagic feat. The rageshaper must be the spell’s intended target or cast a spell with a range of personal to gain this effect. If the rageshaper casts a spell that is linked to the rageshaper’s own bloodline, such as a rageshaper with the elemental bloodline who casts elemental body I, the spell is automatically extended without forcing the concentration check, so long as the rageshaper casts it while in a bloodrage. This ability replaces improved uncanny dodge.
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