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Wealth and Money

Source PRPG Core Rulebook pg. 140
Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Table 6–1 lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less. For characters above 1st level, see Table 12–4.

Table 6-1: Starting Character Wealth

ClassStarting WealthAverage
Barbarian3d6 x 10 gp105 gp
Bard3d6 x 10 gp105 gp
Cleric4d6 x 10 gp140 gp
Druid2d6 x 10 gp70 gp
Fighter5d6 x 10 gp175 gp
Monk3d6 x 10 gp35 gp
Paladin5d6 x 10 gp175 gp
Ranger5d6 x 10 gp175 gp
Rouge4d6 x 10 gp140 gp
Sorcerer2d6 x 10 gp70 gp
Wizard2d6 x 10 gp70 gp


Source PRPG Core Rulebook pg. 140
The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces (sp). Each silver piece is worth 10 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp.

The standard coin weighs about a third of an ounce (50 to the pound).

Table 6-2: Coins

Exchange Valuecpspgppp
Copper Piece (cp)11/101/1001/1,000
Silver Piece (sp)1011/101/100
Gold Piece (gp)1001011/10
Platinum Piece (pp)1,000100101

Other Wealth

Source PRPG Core Rulebook pg. 140
Merchants commonly exchange trade goods without using currency. As a means of comparison, some trade goods are detailed on Table 6–3.

Table 6-3: Trade Goods

1 cpOne pound of wheat
2 cpOne pound of flour, or one chicken
1 spOne pound of iron
5 spOne pound of tobacco or copper
1 gpOne pound of cinnamon, or one goat
2 gpOne pound of ginger or pepper, or one sheep
3 gpOne pig
4 gpOne square yard of linen
5 gpOne pound of salt or silver
10 gpOne square yard of silk, or one cow
15 gpOne pound of saffron or cloves, or one ox
50 gpOne pound of gold
500 gpOne pound of platinum

Selling Treasure

Source PRPG Core Rulebook pg. 140
In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.