<- Return to All Rules (Group by Source)
<- Return to Determining Wound Points and Vigor Points

All Rules in Determining Wound Points and Vigor Points

+ An entry marked with this has additional sections within it.

Vigor Points

Source Ultimate Combat pg. 206
Vigor represents a creature’s ability to avoid the majority of actual physical damage it might take from an attack. When a creature takes damage, the damage typically reduces its vigor points first. Some special attacks either deal wound point damage directly or deal both vigor and wound point damage (see Critical Hits).

Creatures with one or more full Hit Dice or levels gain vigor points. With each level gained or each Hit Die a creature has, it gains a number of vigor points based on its Hit Die type. Use the creature’s Hit Dice to generate its vigor points, just like you would hit points, but without adding the creature’s Constitution modifier. A creature gains maximum vigor points on its first Hit Die if it comes from a character class level. Creatures whose first full Hit Die comes from an NPC class or from their race roll their Hit Dice to determine their starting vigor points. A creature with less than one Hit Die has no vigor points; it only has wound points.

When a creature no longer has any vigor points, any additional damage it takes reduces its wound point total.