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All Rules in Organizational Influence

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Losing Influence Points

Source Ultimate Intrigue pg. 110
The PCs generally won’t actively seek to lose influence points with an organization. However, the PCs’ actions over the course of a campaign are likely to put them at odds with one or more organizations, and the PCs may inadvertently harm organizations that they do not wish to antagonize. Whenever the PCs actively sabotage an organization’s interests, they lose from 2 to 5 influence points with the organization. If the PCs take actions that coincidentally work against the organization’s interests, they instead lose 1 or 2 influence points. If the PCs horribly botch an attempt to perform a favor for an organization, they may similarly lose 1 or 2 influence points. If the PCs damage a prominent member’s reputation or finances, they lose from 1 to 3 influence points, depending on the extent of the damage and the power that member wields within the organization. The PCs also lose influence points if they harm a prominent member of the organization. Killing members of any organization is a particularly effective way to lose influence. For most organizations, any time the PCs kill one or more members of an organization, they lose at least 5 influence points per incident. If the organization is a primary antagonist of the campaign or story arc, the GM may consider using the nemesis system on pages 136–141 to complement the organization influence rules, particularly if the organization is led by a single individual.

The most crippling blow to the PCs’ reputation with organization is betrayal. To be considered traitors to the organization, the PCs must violate the organization’s fundamental tenets while using the organization’s own resources against it. If an organization that favors the PCs becomes convinced of the PCs’ betrayal, the PCs immediately lose a number of influence points equal to twice their current total, essentially reversing their standing with the group. In general, the higher the PCs’ influence rank, the more evidence the organization requires before it considers any accusations of treachery credible. If an organization declares the PCs traitors, it is possible (though difficult) for them to redeem their reputation. In general, this process requires the PCs to track down and discredit the source of the slanderous evidence. Doing so restores the PCs’ original influence point total, and likely earns them additional rewards from the organization for unmasking the true threat against it. If they only partially exonerate themselves, they may regain some but not all of their influence points.