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Expanded Skill Uses

Source Pathfinder Unchained pg. 51
Skills such as Craft, Perform, and Profession already include basic uses, such as crafting objects and making money. However, they can also be useful for other tasks related to practicing those skills. Further uses are expanded upon here, with sample DCs for common tasks. These expansions are meant to include additional uses to help these skills work into the framework of a regular game, and can be used separately from the background skills system if desired. These uses, particularly those that allow you to aid another at a lower DC, are at the GM’s discretion. For more in-depth subsystems to replicate crafting and running a business, see Alternate Crafting and Profession Rules.

Expanded Craft

Source Pathfinder Unchained pg. 51
An understanding of the properties and quality of an object comes part and parcel with the ability to craft it. Some of these checks could take extended periods of time, especially involved tasks like restoring a mural, as determined by the GM.

This entry also includes two useful Craft skills not specifically listed in the Core Rulebook: Craft (blacksmithing) and Craft (musical instruments).

TaskCraft SkillDC
Determine what culture (e.g., elves, frost giants, etc.) made an itemBy item type15
Identify a famous maker's markBy item type10
Identify an obscure maker's mark1By item type20
Identify the creator of an item with no mark1By item type30
Determine the hardness and hit points of an item1By item type20
Determine the items an alchemist makes with substances from his lab1Alchemy15
Etch metal armor plates with decorative designsArmor or paintings15
Identify a suit of masterwork armor on sightArmor15
Determine what type of environment a basket's material came fromBaskets10
Determine the specific region a basket's material came fromBaskets20
Smelt ore and refine the metalBlacksmithing15
Create armor spikes or shield spikes without Craft (armor)1Blacksmithing+5
Determine a book's approximate ageBooks10
Identify a composite bow on sightBows10
Identify a masterwork bow on sightBows15
Determine a writer's experience level and handedness1Calligraphy10
Write an invitation that matches appropriate social conventionsCalligraphy10
Create a makeshift barrel or crateCarpentry10
Create a rudimentary raft from found materialsCarpentry or ships15
Carve fine woodworkingCarpentry or sculptures15
Create wooden armor or a wooden shield without Craft (armor)Carpentry+5
Correctly dye a garment or bolt of clothCloth10
Mend a sailCloth, clothing, or ships15
Tailor a garment to another size or body shapeClothing10
Create temporary cold-weather gear (grants a +2 bonus)Clothing20
Create padded armor without Craft (armor)Clothing+5
Locate or identify naturally formed glassGlass10
Identify the work of famous jewelersJewelry15
Create a fake gemstone1JewelryOpposed2
Identify the sort of creature from which a piece or leather came1Leather103
Skin an animal and tan the hideLeather15
Create a high-quality item from the hide of a nonstandard creatureLeather20
Create leather, studded leather, or hide armor without Craft (armor)Leather+5
Aid another on a Disable Device check to open a lock1Locsk5
Tune a musical instrumentMusical instruments10
Create paint or other pigments from scratchPaintings10
Re-create someone's likeness from memoryPaintings15
Re-create someone's likeness from an eyewitness accountPaintings20
Create a temporary or makeshift kilnPottery20
Make a mold of an object or part of a bodySculptures10
Alter shoes to a different size or foot shape1Shoes10
Recognize a famous ship and where it likely came fromShips10
Identify whether a stone wall is entirely stone or a veneerStonemasonry10
Create a temporary stone support or small rampart with found suppliesStonemasonry15
Determine the age of a mechanical trapTraps15
Identify a masterwork weapon on sightWeapons15
1 A character must be trained in the listed skill to attempt this task.
2 With a successful opposed Perception or Craft (jewelry) check, a character identifies the work as a fake.
3 This DC is for items made from the hides of common animals, such as cattle, and increases by 5 for other types of creatures.

The table below lists which craft skills to use for certain prominent items and adventuring tools. The list omits obvious items—outfits are made with Craft (clothing), keelboats with Craft (ships), and so on. More specific skills can also be used instead of the listed skill, such as using Craft (tattoos) instead of Craft (paintings) for a tattoo.

ItemCraft Skill
Alchemist's labAlchemy
Artisan's toolsBlacksmithing or carpentry
BackpackClothing or leather
BardingArmor
BedrollCloth or leather
CaltropsWeapons
Cart or carriageCarpentry
ChainBlacksmithing or traps
ChestCarpentry or locks
Climber's KitBlacksmithing
Disguise KitAlchemy or paintings
Flint and steelBlacksmithing or stonemasonry
Grappling hookBlacksmithing or weapons
Gunslinger's kitAlchemy or blacksmithing
Harrow deckPaintings
Healer's kitAlchemy or cloth
Hemp ropeBaskets or cloth
LampBlacksmithing or glass
ManaclesBlacksmithing or locks
Masterwork toolBlacksmithing
Musical instrumentMusical instuments
SaddleLeather
Scroll caseCarpentry or leather
Signet ringJewelry
Silk ropeCloth
Silver holy symbolBlacksmithing or sculpture
Skeleton keyLocks
Spell component pouchLeather
SpyglassGlass
TattooPaintings
TentCloth or leather
Thieve's toolsBlacksmithing or locks
WaterskinLeather
Wood holy symbolCarpentry or sculpture


The following table indicates which Craft skills are typically used to create common worn items. While the normal system for creating magic items doesn’t incorporate Craft skills, such skills could reasonably be used while creating a magic item to make it appear especially ornate.

Worn ItemCraft Skill
AmuletJewelry
BeltLeather or clothing
BraceletBlacksmithing or jewelry
BracerArmor or leather
BroochJewelry
Cape or cloakCloth or clothing
CircletBlacksmithing or jewelry
CrownBlacksmithing or jewelry
GauntletArmor
GirdleClothing or leather
Glasses or gogglesGlass
GloveClothing or leather
HatClothing or leather
HeadbandCloth or clothing
HelmArmor
MaskClothing or leather
NecklaceBlacksmithing or jewelry
PeriaptJewelry
PhylacteryLeather or carpentry
RingJewelry
RobeClothing
VestmentsClothing

Expanded Perform

Source Pathfinder Unchained pg. 52
In addition to being able to put on a show, a performer knows the prominent works of her chosen type of performance.

TaskPerform SkillDC
Mimic the style or a famous performerVaries15
Recall or recognize all the notes, lyrics, or lines of a popular workVaries15
Recall or recognize all the notes, lyrics, or lines of an obscure workVaries20
Improvise a routine on a specific subjectAct, comedy, oratory, or sing20

Expanded Profession

Source Pathfinder Unchained pg. 53
A profession often encompasses many smaller areas of expertise, and these auxiliary skills can come in handy in situations beyond just making money or answering tradespecific questions. Below are some sample additional uses for Profession skills, and GMs are encouraged to create their own.
TaskProfession SkillDC
Determine hardness and hitpoints of a structureArchitect or engineer20
Prepare trail rations (takes 1 hour per day’s worth of rations)Baker or cook10
Obtain a legal permitBarrister or clerk15
Get someone released from jail who has been imprisoned for a minor crime1Barrister20
Ask a special favor from a judge (such as arresting someone)Barrister30
Brew alcohol of exceptional qualityBrewer20
Notice poison in a beverageBrewer25
Skin an animal and tan the hideButcher, shepherd, or tanner10
Slaughter and butcher an animalButcher, cook, or shepherd15
Reduce a legal fine or tax by half the result of the check in gp2Clerk20+
Cook a meal of exceptional qualityCook20
Notice poison in foodCook25
Find potential clients within an establishment or large groupCourtesan10
Assess a social hierarchyCourtesan15
Continue steering a vehicle when you take damageDriver or sailor5
Take cover (as the Ride skill) while steering a vehicleDriver or sailor15
Identify a non-creature plantFarmer or gardener10
Rejuvenate dying plantsFarmer or gardener15
Provide 1 day’s worth of food for yourself and others in the wild or trapperFisherman or trapper153
Recall the rules of a game of chanceGambler10
Get a hunch regarding whether a game is riggedGambler20
Reduce an average or lower cost of living by 50%Innkeeper153
Sate hunger or thirst for 1 dayHerbalist10
Identify common medicinal herbsHerbalist10
Identify rare medicinal herbsHerbalist15
Aid another on a Knowledge check using reference materialLibrarian5
Recall the name of a rare bookLibrarian15
Determine where an item was manufacturedMerchant104
Recall where a common good fetches a higher priceMerchant15
Safely deliver a childMidwife15
Safely deliver a child despite complicationsMidwife20
Grind a small piece of a nonmagical substance into powder hardnessMiller10+hardness
Identify common metal or semiprecious stoneMiner5
Identify rare metal or precious gemMiner15
Ignore half hardness when attacking a stone or metal objectMiner20
Increase carrying capacity for 8 hours as if Strength were 2 higherPorter15
Unload a vessel in half the normal timePorter20
Navigate a ship in fair conditionsSailor20
Pilot a ship safely through a hazardous seawaySailor25+
Determine which scribe wrote a documentScribe104
Copy a document (30 minutes per page; requires a blank book)Scribe10
Illuminate a manuscript (1 hour per page)Scribe20
Determine the quality of woolen textilesShepherd10
Determine whether a weapon or armor is of masterwork qualitySoldier10
Estimate the size of a military forceSoldier15
Identify advantages and disadvantages of a military formationSoldier20
Keep horses fed in the wildStable master10
Fit or remove barding in half the normal timeStable master15
Recognize damaged or sabotaged horse tackStable master20
Determine the quality of leatherwork (and tell if it’s masterwork quality)Tanner10
Aid another on an Escape Artist check to get out of a trap or snareTrapper5
Reset a trap in half the normal amount of timeTrapper20
Scavenge wood suitable for campfire or shelterWoodcutter5
Ignore half hardness when attacking wooden objectWoodcutter20
1 A major crime typically requires a trial involving a series of Bluff, Diplomacy, Intimidate, Profession (barrister), and Sense Motive skill checks, as well as appropriate Knowledge checks.
2 To a minimum of 25% of the original value.
3 Provide this benefit for yourself plus one other person for every 2 points by which your skill check exceeds the DC.
4 Increase the DC by 5 if the item is from a region the character is unfamiliar with, and by another 5 if it’s more than 20 years old. Exceptionally rare or ancient pieces can’t usually have their origin identified in this way.