Archives of Nethys

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All Rules in Affiliations

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Affiliations for Adventuring Parties

Source Adventurer's Guide pg. 6
At the GM’s discretion, an entire adventuring party can have a group affiliation. In such a case, the assumption is that the campaign the GM has chosen to run involves the whole party being agents of a specific group. Once the GM assigns a group affiliation, all members of the party are treated as if they were affiliated with that group. This affiliation does not take up any individual PC’s affiliation slots.

Alternatively, a party can use rules for membership in groups, such as those presented in Pathfinder Campaign Setting: Faction Guide, or joining a group could be a significant part of a campaign, as in the case of the Silver Ravens in the Hell’s Rebels Adventure Path. In such a case, a character automatically gains affiliation with a group once he successfully joins the group in question.