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Mythic Rules / Mythic Monsters / Mythic Monster Advancement

Evaluating Monster Statistics

Source Mythic Adventures pg. 228
Table 6–8: Monster Statistics by CR is an expansion of the table of the same name on page 291 of the Bestiary, listing approximate statistics for monsters up to CR 30 (the information for CR 1–20 is identical to that presented in the Bestiary). These values are rough guidelines. You’ll notice that many of the existing monsters in this book don’t follow these guidelines exactly. Most monsters excel in one of these areas (usually in the amount of damage dealt), but lag in one or two other areas to balance them out. For example, a monster might have higher damage than what’s listed in the table, but have a lower AC and hit points. The entries on the table are as follows.

Table 6-8: Monster Statistics by CR

Average Damage
CRHit PointsArmor ClassHigh AttackLow AttackHighLowPrimary Ability DCSecondary Ability DCGood SavePoor Save
1/21011104311830
11512217512941
220144310713951
3301564139141062
44017861612151073
555181072015151184
670191282518161195
78520131030221712106
810021151135261812117
911523171240301813128
1013024181345331913139
11145251914503720141410
12160272115554121151511
13180282216604521151612
14200292317654822161712
15220302418705223161813
16240312619806024171914
17270322720906724182015
183003328211007525182016
193303429221108226192116
203703630231209027202217
214003731241309827202318
2244039322514010528212318
2348040332615011329222419
2452042352716512430232520
2556043362818013530242621
2660044372919514531252722
2764045383021015532262823
2868046393122516533272924
2972047403224017534283025
3076048413325518535293126


CR: This is the approximate CR of the monster. This number might change as the design progresses.

Hit Points: This is the approximate hit point total for the monster. A creature with a particularly high AC, especially large saving throw bonuses, or a number of resistances might have a lower number. Outsiders and constructs typically have lower hit point totals.

Armor Class: This is the average AC for a creature of this CR. When it comes time to design the creature’s protections, keep this number in mind. Creatures whose hit point totals are above average typically have lower AC to compensate.

High Attack: This is the average total attack bonus for a creature of this CR that is primarily a melee or ranged combatant. Creatures with a higher than normal average damage typically have a lower attack value to compensate.

Low Attack: This is the average total attack bonus for a creature of this CR that doesn’t rely upon melee or ranged attacks to deal damage. This includes most creatures that mainly use spells and spell-like abilities in combat.

Average Damage: This is the average amount of damage dealt by a creature of this CR if all of its attacks are successful. To determine a creature’s average damage, add the average value for all of the damage dice rolled (as determined by Table 1–5: Average Die Results on page 293 of the Bestiary) to the damage modifier for each attack.

A creature that relies on melee or ranged weapons in combat should have average damage within the range of high and low damage.

A creature with higher than normal attack bonuses often deals less damage, and a creature with lower than normal attack bonuses often deals more damage.

Primary Ability DC: This is the average difficulty class (DC) for any spells, spell-like abilities, and special abilities (such as breath weapons) possessed by a creature of this CR that relies on such attacks in combat. If an ability is particularly powerful, it might have a lower DC to compensate for that.

Secondary Ability DC: This is the average DC for spells and special abilities for a creature that does not rely on such attacks in combat. Generally, an ability’s DC should not be lower than this number.

Good Save: This is the average saving throw bonus for a creature of this CR, if the saving throw is one of the creature’s good saving throws.

Poor Save: This is the average saving throw bonus for a creature of this CR, if the saving throw is one of the creature’s poor saving throws.