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GM Screen
Horror Rules
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Horror Characters
Madness
Source
Horror Adventures pg. 182
Fractures, cuts, and abrasions wound the body, but madness undermines the mind, spirit, and personality. Suffering from madness can be terrifying, causing those afflicted to act contrary to their desires or reason.
Madnesses are afflictions, similar in structure to poisons, diseases, and curses. They are used as part of the
sanity system
as an outcome of severe assaults on a character's sanity, but GMs can use madness in other cases as well. Because madnesses are presented as afflictions, they can be used with the
sanity and madness
system from the
Pathfinder RPG GameMastery Guide
. If you're using the rules for sanity and madness in the
GameMastery Guide
, when those rules call for a character to gain an insanity, roll d%. The character gains a lesser madness on a roll of 1–70%, and a greater madness on a 71–100%. Once the potency of the madness is determined, roll on the appropriate table (Table 5–1 for a lesser madness and Table 5–2 for a greater madness) to determine the kind of madness the character gains, or select an appropriate madness that fits the situation.
The madnesses in this section are works of fantasy. None are statements about or descriptions of existing maladies.
Table 5-1: Lesser Madness
d%
Madness
1-10
Delirium
11-22
Delusion
23-32
Fugue
33-42
Hallucination
43-54
Mania
55-66
Melancholia
67-76
Night terrors
77-86
Paranoia
87-100
Phobia
Table 5-2: Greater Madness
d%
Madness
1-18
Amnesia
19-30
Catatonia
31-48
Cognitive block
49-66
Dissociated identity
67-78
Psychopathy
79-85
Psychosomatic loss
86-100
Schizophrenia